Set the clip rectangle for rendering on the specified target.
int SDL_RenderSetClipRect(SDL_Renderer * renderer,
const SDL_Rect * rect);
renderer |
the rendering context for which clip rectangle should be set |
rect |
an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.