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Differences between revisions 1 and 4 (spanning 3 versions)
Revision 1 as of 2013-06-15 17:40:41
Size: 831
Comment: add SDL_RenderGetClipRect
Revision 4 as of 2013-08-11 12:41:09
Size: 985
Comment: Fixed return type to match SDL_render.h.
Deletions are marked like this. Additions are marked like this.
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= SDL_RenderGetClipRect =
Use this function to get the clip rectangle for the current target.
= SDL_RenderSetClipRect =
Use this function to set the clip rectangle for rendering on the specified target.
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void SDL_RenderGetClipRect(SDL_Renderer* renderer,
                           SDL_Rect* rect);
int SDL_RenderSetClipRect(SDL_Renderer* renderer,
                     const SDL_Rect* rect);
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||'''rect'''||an [[SDL_Rect]] structure filled in with the current clipping area|| ||'''rect'''||an [[SDL_Rect]] structure representing the clip area, or NULL to disable clipping||
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== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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 .[[SDL_RenderSetClipRect]]  .[[SDL_RenderGetClipRect]]

SDL_RenderSetClipRect

Use this function to set the clip rectangle for rendering on the specified target.

Syntax

int SDL_RenderSetClipRect(SDL_Renderer* renderer,
                     const SDL_Rect*     rect);

Function Parameters

renderer

the rendering context

rect

an SDL_Rect structure representing the clip area, or NULL to disable clipping

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryRender

None: SDL_RenderSetClipRect (last edited 2015-06-20 19:51:37 by PhilippWiesemann)

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