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Size: 831
Comment: add SDL_RenderGetClipRect
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Size: 1024
Comment: Added link to SDL_RenderIsClipEnabled
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| Deletions are marked like this. | Additions are marked like this. |
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| = SDL_RenderGetClipRect = Use this function to get the clip rectangle for the current target. |
= SDL_RenderSetClipRect = Use this function to set the clip rectangle for rendering on the specified target. |
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| void SDL_RenderGetClipRect(SDL_Renderer* renderer, SDL_Rect* rect); |
int SDL_RenderSetClipRect(SDL_Renderer* renderer, const SDL_Rect* rect) |
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| ||'''rect'''||an [[SDL_Rect]] structure filled in with the current clipping area|| | ||'''rect'''||an [[SDL_Rect]] structure representing the clip area, or NULL to disable clipping|| |
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| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
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| .[[SDL_RenderSetClipRect]] | .[[SDL_RenderGetClipRect]] .[[SDL_RenderIsClipEnabled]] |
SDL_RenderSetClipRect
Use this function to set the clip rectangle for rendering on the specified target.
Contents
Syntax
int SDL_RenderSetClipRect(SDL_Renderer* renderer,
const SDL_Rect* rect)
Function Parameters
renderer |
the rendering context |
rect |
an SDL_Rect structure representing the clip area, or NULL to disable clipping |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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