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⇤ ← Revision 1 as of 2011-03-12 19:31:18
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Size: 959
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| The `x` and `y` of the viewport '''rect''' represent the origin for rendering. |
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| [[CategoryAPI]], [[CategoryRenderer]] | [[CategoryAPI]], [[CategoryRender]] |
SDL_RenderSetViewport
Use this function to set the drawing area for rendering on the current target.
Contents
Syntax
int SDL_RenderSetViewport(SDL_Renderer* renderer,
const SDL_Rect* rect)
Function Parameters
renderer |
the rendering context |
rect |
the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target |
Return Value
Returns 0 on success, or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
When the window is resized, the current viewport is automatically centered within the new window size.
