#pragma section-numbers off #pragma camelcase off = SDL_RenderSetViewport = Use this function to set the drawing area for rendering on the current target. <> == Syntax == {{{#!highlight cpp int SDL_RenderSetViewport(SDL_Renderer* renderer, const SDL_Rect* rect) }}} == Function Parameters == ||'''renderer'''||the rendering context|| ||'''rect'''||the [[SDL_Rect]] structure representing the drawing area, or NULL to set the viewport to the entire target|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == When the window is resized, the current viewport is automatically centered within the new window size. == Related Functions == .[[SDL_RenderGetViewport]] ---- [[CategoryAPI]], [[CategoryRender]]