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Revision 11 as of 2009-11-24 05:11:05

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SDL_RendererFlags

Flags used when creating a rendering context.

SDL_RENDERER_SOFTWARE

the renderer is a software fallback

SDL_RENDERER_ACCELERATED

the renderer uses hardware acceleration

SDL_RENDERER_PRESENTVSYNC

present is synchronized with the refresh rate

SDL_RENDERER_TARGETTEXTURE

the renderer supports rendering to texture

Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.

Values

SDL_RENDERER_SINGLEBUFFER

render directly to the window, if possible

SDL_RENDERER_PRESENTCOPY

present uses a copy from back buffer to the front buffer

SDL_RENDERER_PRESENTFLIP2

present uses a flip, swapping back buffer and front buffer

SDL_RENDERER_PRESENTFLIP3

present uses a flip, rotating between two back buffers and a front buffer

SDL_RENDERER_PRESENTDISCARD

present leaves the contents of the backbuffer undefined

SDL_RENDERER_PRESENTVSYNC

present is synchronized with the refresh rate

SDL_RENDERER_ACCELERATED

the renderer uses hardware acceleration

Code Examples

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Remarks

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