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Size: 815
Comment: Added comment in example.
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← Revision 8 as of 2014-11-04 22:18:05 ⇥
Size: 814
Comment: Removed confusing pointer to double (Feedback 2014-11-04).
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| Deletions are marked like this. | Additions are marked like this. |
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| SDL_RenderCopyEx(renderer, texture, &srcrect, &dstrect, &angle, ¢er, flip); | SDL_RenderCopyEx(renderer, texture, &srcrect, &dstrect, angle, ¢er, flip); |
SDL_RendererFlip
An enumeration of flags that can be used in the flip parameter for SDL_RenderCopyEx.
Values
SDL_FLIP_NONE |
do not flip |
SDL_FLIP_HORIZONTAL |
flip horizontally |
SDL_FLIP_VERTICAL |
flip vertically |
Code Examples
/* casts may be necessary for some compiler settings or languages (e.g. C++) */
SDL_RendererFlip flip = SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL;
SDL_RenderCopyEx(renderer, texture, &srcrect, &dstrect, angle, ¢er, flip);
Remarks
If you want to do a diagonal flip (both horizontal and vertical), use bitwise or ('|' operator).
