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| <<Anchor(flags)>> '''flags''' may be a mask of any of the following [[SDL_RendererFlags]] values OR'd together: <<Include(SDL_RendererFlags, , , from="== Values ==", to="== Code Examples ==")>> | <<Anchor(flags)>> '''flags''' may be 0 or a mask of any of the following [[SDL_RendererFlags]] values OR'd together: <<Include(SDL_RendererFlags, , , from="== Values ==", to="== Code Examples ==")>> |
SDL_RendererInfo
A structure that contains information on the capabilities of a render driver or context.
Data Fields
const char* |
name |
the name of the renderer |
Uint32 |
flags |
a mask of supported renderer flags; see Remarks for details |
Uint32 |
mod_modes |
a mask of supported channel modulation; see Remarks for details |
Uint32 |
blend_modes |
a mask of supported blend modes; see Remarks for details |
Uint32 |
scale_modes |
a mask of supported scale modes; see Remarks for details |
Uint32 |
num_texture_formats |
the number of available texture formats |
Uint32[20] |
texture_formats |
the available texture formats |
int |
max_texture_width |
the maximimum texture width |
int |
max_texture_height |
the maximimum texture height |
Code Examples
You can add your code example here
Remarks
flags may be 0 or a mask of any of the following SDL_RendererFlags values OR'd together:
SDL_RENDERER_SOFTWARE |
the renderer is a software fallback |
SDL_RENDERER_ACCELERATED |
the renderer uses hardware acceleration |
SDL_RENDERER_PRESENTVSYNC |
present is synchronized with the refresh rate |
SDL_RENDERER_TARGETTEXTURE |
the renderer supports rendering to texture |
Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.
mod_modes may be a mask of any of the following SDL_TextureModulate values OR'd together:
SDL_TEXTUREMODULATE_NONE |
no modulation |
SDL_TEXTUREMODULATE_COLOR |
srcC = srcC * color |
SDL_TEXTUREMODULATE_ALPHA |
srcA = srcA * alpha |
blend_modes
scale_modes
Related Enumerations
