#pragma section-numbers off #pragma camelcase off = SDL_RendererInfo = A structure that contains information on the capabilities of a render driver or the current render context. <> == Data Fields == ||const char*||'''name'''||the name of the renderer|| ||Uint32||'''flags'''||a mask of supported renderer flags; see [[#flags|Remarks]] for details|| ||Uint32||'''num_texture_formats'''||the number of available texture formats|| ||Uint32[16]||'''texture_formats'''||the available texture formats; see [[#texture_formats|Remarks]] for details|| ||int||'''max_texture_width'''||the maximum texture width|| ||int||'''max_texture_height'''||the maximum texture height|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == <> '''flags''' may be 0 or a mask of any of the following [[SDL_RendererFlags]] values OR'd together: <> <> '''texture_formats''' is an array of [[SDL_PixelFormatEnum]] values representing the available texture formats for the renderer <> == Related Enumerations == .[[SDL_BlendMode]] .[[SDL_PixelFormatEnum]] .[[SDL_RendererFlags]] .[[SDL_TextureModulate]] == Related Functions == .[[SDL_GetRenderDriverInfo]] .[[SDL_GetRendererInfo]] .[[SDL_RenderCopy]] ---- [[CategoryStruct]], [[CategoryRender]]