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Revision 24 as of 2010-07-29 21:44:11

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SDL_RendererInfo

A structure that contains information on the capabilities of a render driver or the current render context.

Data Fields

const char*

name

the name of the renderer

Uint32

flags

a mask of supported renderer flags; see Remarks for details

Uint32

mod_modes

a mask of supported channel modulation; see Remarks for details

Uint32

blend_modes

a mask of supported blend modes; see Remarks for details

Uint32

scale_modes

a mask of supported scale modes; see Remarks for details

Uint32

num_texture_formats

the number of available texture formats

Uint32[50]

texture_formats

the available texture formats; see Remarks for details

int

max_texture_width

the maximimum texture width

int

max_texture_height

the maximimum texture height

Code Examples

You can add your code example here

Remarks

flags may be 0 or a mask of any of the following SDL_RendererFlags values OR'd together:

SDL_RENDERER_SOFTWARE

the renderer is a software fallback

SDL_RENDERER_ACCELERATED

the renderer uses hardware acceleration

SDL_RENDERER_PRESENTVSYNC

present is synchronized with the refresh rate

SDL_RENDERER_TARGETTEXTURE

the renderer supports rendering to texture

Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.

mod_modes may be SDL_TEXTUREMODULATE_NONE or a mask of any of the other SDL_TextureModulate values OR'd together:

SDL_TEXTUREMODULATE_NONE

no modulation

SDL_TEXTUREMODULATE_COLOR

srcC = srcC * color

SDL_TEXTUREMODULATE_ALPHA

srcA = srcA * alpha

blend_modes may be SDL_BLENDMODE_NONE or a mask of any of the other SDL_BlendMode values OR'd together:

SDL_BLENDMODE_NONE

no blending

dstRGBA = srcRGBA

SDL_BLENDMODE_BLEND

alpha blending

dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))

dstA = srcA + (dstA * (1-srcA))

SDL_BLENDMODE_ADD

additive blending

dstRGB = (srcRGB * srcA) + dstRGB

dstA = dstA

SDL_BLENDMODE_MOD

color modulate

dstRGB = srcRGB * dstRGB

dstA = dstA

scale_modes may be SDL_TEXTURESCALEMODE_NONE or a mask of any of the other SDL_TextureScaleMode values OR'd together:

texture_formats is an array of SDL_PixelFormatEnum values representing the available texture formats for the renderer

Pixel Format Macros

SDL_PIXELTYPE(format)

the type of the pixel format; see Remarks for details

SDL_PIXELORDER(format)

the ordering of channels or bits in the pixel format; see Remarks for details

SDL_PIXELLAYOUT(format)

the channel bit pattern of the pixel format; see Remarks for details

SDL_BITSPERPIXEL(format)

the number of bits of color information in the pixel format

SDL_BYTESPERPIXEL(format)

the number of bytes used to represent a pixel

SDL_ISPIXELFORMAT_INDEXED(format)

true for pixel formats that have a palette

SDL_ISPIXELFORMAT_ALPHA(format)

true for pixel formats that have an alpha channel

SDL_ISPIXELFORMAT_FOURCC(format)

true for pixel formats representing unique formats, for example YUV formats

Pixel Format Values

SDL_PIXELFORMAT_UNKNOWN

SDL_PIXELFORMAT_INDEX1LSB

SDL_PIXELFORMAT_INDEX1MSB

SDL_PIXELFORMAT_INDEX4LSB

SDL_PIXELFORMAT_INDEX4MSB

SDL_PIXELFORMAT_INDEX8

SDL_PIXELFORMAT_RGB332

SDL_PIXELFORMAT_RGB444

SDL_PIXELFORMAT_RGB555

SDL_PIXELFORMAT_BGR555

SDL_PIXELFORMAT_ARGB4444

SDL_PIXELFORMAT_RGBA4444

SDL_PIXELFORMAT_ABGR4444

SDL_PIXELFORMAT_BGRA4444

SDL_PIXELFORMAT_ARGB1555

SDL_PIXELFORMAT_RGBA5551

SDL_PIXELFORMAT_ABGR1555

SDL_PIXELFORMAT_BGRA5551

SDL_PIXELFORMAT_RGB565

SDL_PIXELFORMAT_BGR565

SDL_PIXELFORMAT_RGB24

SDL_PIXELFORMAT_BGR24

SDL_PIXELFORMAT_RGB888

SDL_PIXELFORMAT_RGBX8888

SDL_PIXELFORMAT_BGR888

SDL_PIXELFORMAT_BGRX8888

SDL_PIXELFORMAT_ARGB8888

SDL_PIXELFORMAT_RGBA8888

SDL_PIXELFORMAT_ABGR8888

SDL_PIXELFORMAT_BGRA8888

SDL_PIXELFORMAT_ARGB2101010

SDL_PIXELFORMAT_RGBA32

alias for RGBA byte array of color data, for the current platform (>= SDL 2.0.5)

SDL_PIXELFORMAT_ARGB32

alias for ARGB byte array of color data, for the current platform (>= SDL 2.0.5)

SDL_PIXELFORMAT_BGRA32

alias for BGRA byte array of color data, for the current platform (>= SDL 2.0.5)

SDL_PIXELFORMAT_ABGR32

alias for ABGR byte array of color data, for the current platform (>= SDL 2.0.5)

SDL_PIXELFORMAT_YV12

planar mode: Y + V + U (3 planes)

SDL_PIXELFORMAT_IYUV

planar mode: Y + U + V (3 planes)

SDL_PIXELFORMAT_YUY2

packed mode: Y0+U0+Y1+V0 (1 plane)

SDL_PIXELFORMAT_UYVY

packed mode: U0+Y0+V0+Y1 (1 plane)

SDL_PIXELFORMAT_YVYU

packed mode: Y0+V0+Y1+U0 (1 plane)

SDL_PIXELFORMAT_NV12

planar mode: Y + U/V interleaved (2 planes) (>= SDL 2.0.4)

SDL_PIXELFORMAT_NV21

planar mode: Y + V/U interleaved (2 planes) (>= SDL 2.0.4)


CategoryStruct

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