#pragma section-numbers off #pragma disable-camelcase = SDL_SaveBMP_RW = Use this function to save a surface to a seekable SDL data stream (memory or file) in BMP format. <> == Syntax == {{{#!highlight cpp int SDL_SaveBMP_RW(SDL_Surface* surface, SDL_RWops* dst, int freedst) }}} == Function Parameters == ||'''surface'''||the [[SDL_Surface]] structure containing the image to be saved|| ||'''dst'''||a data stream to save to|| ||'''freedst'''||non-zero to close the stream after being written|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported. == Related Functions == .[[SDL_LoadBMP_RW]] .[[SDL_SaveBMP]] ---- [[CategoryAPI]], [[CategorySurface]]