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| Returns SDL_TRUE if the rectangle intersects the surface or SDL_FALSE and blits will be completely clipped if not. | Returns SDL_TRUE if the rectangle intersects the surface or SDL_FALSE and blits will be completely clipped otherwise. |
SDL_SetClipRect
Use this function to set the clipping rectangle for a surface.
Contents
Syntax
SDL_bool SDL_SetClipRect(SDL_Surface* surface,
const SDL_Rect* rect)
Function Parameters
surface |
the SDL_Surface structure to be clipped |
rect |
the SDL_Rect structure defining the clipping rectangle, or NULL to disable clipping |
Return Value
Returns SDL_TRUE if the rectangle intersects the surface or SDL_FALSE and blits will be completely clipped otherwise.
Code Examples
You can add your code example here
Remarks
When surface is the destination of a blit, only the area within the clip rectangle is drawn into.
Note that blits are automatically clipped to the edges of the source and destination surfaces.
