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Differences between revisions 2 and 10 (spanning 8 versions)
Revision 2 as of 2010-03-02 20:17:19
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Editor: SheenaSmith
Comment: minor change
Revision 10 as of 2012-01-28 20:16:16
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Editor: Sam Lantinga
Comment:
Deletions are marked like this. Additions are marked like this.
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||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
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Use this function to set the color key (transparent pixel) in a blittable surface. Use this function to set the color key (transparent pixel) in a surface.
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||'''surface'''||the surface / [[SDL_Surface]] to update||
||'''flag'''||non-zero to enable colorkey, 0 to disable colorkey||
||'''key'''||the transparent pixel in the native surface format ||
||'''surface'''||the [[SDL_Surface]] structure to update||
||'''flag'''||SDL_TRUE to enable color key, SDL_FALSE to disable color key||
||'''key'''||the transparent pixel||
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Returns 0 on success, or -1 if the surface is not valid; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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''You can add useful comments here'' The color key defines a pixel value that will be treated as transparent in a blit. It is a pixel of the format used by the surface, as generated by [[SDL_MapRGB]]().


RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels. See [[SDL_SetSurfaceRLE]]() for details.
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 .[[SDL_BlitSurface]]

SDL_SetColorKey

Use this function to set the color key (transparent pixel) in a surface.

Syntax

int SDL_SetColorKey(SDL_Surface* surface,
                    int          flag,
                    Uint32       key)

Function Parameters

surface

the SDL_Surface structure to update

flag

SDL_TRUE to enable color key, SDL_FALSE to disable color key

key

the transparent pixel

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

The color key defines a pixel value that will be treated as transparent in a blit. It is a pixel of the format used by the surface, as generated by SDL_MapRGB().

RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.


CategoryAPI, CategorySurface

None: SDL_SetColorKey (last edited 2012-01-28 20:16:16 by Sam Lantinga)

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