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Revision 6 as of 2011-02-15 19:29:05
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Editor: SheenaSmith
Comment: update content - 2/14 changeset 5295 (as of 5145); moved to render.h
Revision 7 as of 2011-02-16 19:49:38
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Editor: SheenaSmith
Comment: update content - 2/16 changeset 5318 (as of 5147)
Deletions are marked like this. Additions are marked like this.
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int SDL_SetRenderDrawColor(Uint8 r,
                           Uint8
g,
                           Uint8 b,
                           Uint8 a)
int SDL_SetRenderDrawColor(SDL_Renderer* renderer,
                           Uint8 r,
                           Uint8
g,
                           Uint8         b,
                           Uint8         a)
Line 18: Line 19:
||'''renderer'''||^the rendering context^||

SDL_SetRenderDrawColor

Use this function to set the color used for drawing operations.

Syntax

int SDL_SetRenderDrawColor(SDL_Renderer* renderer,
                           Uint8         r,
                           Uint8         g,
                           Uint8         b,
                           Uint8         a)

Function Parameters

renderer

the rendering context

r

the red value used to draw on the rendering target

g

the green value used to draw on the rendering target

b

the blue value used to draw on the rendering target

a

the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryRender

None: SDL_SetRenderDrawColor (last edited 2015-07-21 18:34:15 by PhilippWiesemann)

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