#pragma section-numbers off #pragma camelcase off = SDL_SetWindowBrightness = Use this function to set the brightness (gamma multiplier) for the display that owns a given window. <> == Syntax == {{{#!highlight cpp int SDL_SetWindowBrightness(SDL_Window* window, float brightness) }}} == Function Parameters == ||'''window'''||the window used to select the display whose brightness will be changed|| ||'''brightness'''||the brightness (gamma multiplier) value to set where 0.0 is completely dark and 1.0 is normal brightness|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == Despite the name and signature, this method sets the brightness of the entire display, not an individual window. A window is considered to be owned by the display that contains the window's center pixel. (The index of this display can be retrieved using [[SDL_GetWindowDisplayIndex]]().) The brightness set will not follow the window if it is moved to another display. == Related Functions == .[[SDL_GetWindowBrightness]] .[[SDL_SetWindowGammaRamp]] ---- [[CategoryAPI]], [[CategoryVideo]]