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- SDL_SetWindowFullscreen . . . 3 matches
- ...
= SDL_SetWindowFullscreen =
Use this function to set a window's fullscreen state.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
int SDL_SetWindowFullscreen(SDL_Window*...
- SDL_WindowFlags . . . 1 match
- ...]]
.[[SDL_HideWindow]]
.[[SDL_MaximizeWindow]]
.[[SDL_MinimizeWindow]]
.[[SDL_SetWindowFullscreen]]
.[[SDL_SetWindowGrab]]
.[[SDL_ShowWindow]]
----
[[CategoryEnum]], [[Cate...
- SDL_SetWindowDisplayMode . . . 1 match
- ...ndow is not fullscreen, use [[SDL_SetWindowSize]]().
== Related Functions ==
.[[SDL_GetWindowDisplayMode]]
.[[SDL_SetWindowFullscreen]]
----
[[CategoryAPI]], [[CategoryVideo]]...
- SDL_GetWindowFlags . . . 1 match
- ...]]
.[[SDL_HideWindow]]
.[[SDL_MaximizeWindow]]
.[[SDL_MinimizeWindow]]
.[[SDL_SetWindowFullscreen]]
.[[SDL_SetWindowGrab]]
.[[SDL_ShowWindow]]
----
[[CategoryAPI]], [[Categ...
- SDL_GetWindowDisplayMode . . . 1 match
- ...
== Remarks ==
''You can add useful comments here''
== Related Functions ==
.[[SDL_SetWindowDisplayMode]]
.[[SDL_SetWindowFullscreen]]
----
[[CategoryAPI]], [[CategoryVideo]]...
- MigrationGuide . . . 1 match
- ...n and back with OpenGL windows without losing the GL context (hooray!). Use [[SDL_SetWindowFullscreen]]() for this.
=== Input ===
The good news is that SDL 2.0 has made Unicode...
- GuiaDeMigracion . . . 1 match
- ...ta sin perder el contexto de OpenGL (¡hurra!). Puedes controlar esto usando [[SDL_SetWindowFullscreen]]().
=== Entrada ===
La buena noticia es que con SDL 2.0 es posible utiliza...
- CategoryVideo . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= Display and Window Management =
'''Include File(s):''' [[http://hg.libsdl.org/SDL/file/defau...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
