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Revision 10 as of 2016-01-01 18:34:48
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Comment: Updated with content from header file again.
Revision 11 as of 2017-09-09 18:03:58
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Editor: Sam Lantinga
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Deletions are marked like this. Additions are marked like this.
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Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size.
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 .[[SDL_SetWindowDisplayMode]]

SDL_SetWindowSize

Use this function to set the size of a window's client area.

Syntax

void SDL_SetWindowSize(SDL_Window* window,
                       int         w,
                       int         h)

Function Parameters

window

the window to change

w

the width of the window in pixels, in screen coordinates, must be > 0

h

the height of the window in pixels, in screen coordinates, must be > 0

Code Examples

You can add your code example here

Remarks

The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.

Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size.


CategoryAPI, CategoryVideo

None: SDL_SetWindowSize (last edited 2017-09-09 18:03:58 by Sam Lantinga)

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