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| ||<tablewidth="100%" style="color: #FF0000;" :> DRAFT|| | |
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| ||'''src'''||the [[SDL_Surface]] structure containing '''srcrect''' / the source rectangle|| ||'''srcrect'''||the [[SDL_Rect]] structure representing the source rectangle|| ||'''dst'''||the [[SDL_Surface]] structure containing '''dstrect''' / the destination rectangle|| ||'''dstrect'''||the [[SDL_Rect]] structure representing the rectangle to be filled with/by the blit|| |
||'''src'''||the [[SDL_Surface]] structure to be copied from|| ||'''srcrect'''||the [[SDL_Rect]] structure representing the rectangle to be copied, or NULL to copy the entire surface|| ||'''dst'''||the [[SDL_Surface]] structure that is the blit target|| ||'''dstrect'''||the [[SDL_Rect]] structure representing the rectangle that is copied into|| |
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| .[[SDL_BlitSurface]] |
SDL_SoftStretch
Use this function to perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
Contents
Syntax
int SDL_SoftStretch(SDL_Surface* src,
const SDL_Rect* srcrect,
SDL_Surface* dst,
const SDL_Rect* dstrect)
Function Parameters
src |
the SDL_Surface structure to be copied from |
srcrect |
the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface |
dst |
the SDL_Surface structure that is the blit target |
dstrect |
the SDL_Rect structure representing the rectangle that is copied into |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
This function uses a static buffer and is not thread-safe.
