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| ||<tablewidth="100%" style="color: #FF0000;" :> DRAFT|| | |
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| A structure that contains <<Color2(purple,system-dependent window manager information)>>. | A structure that contains system-dependent information about a window. |
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| ||||||''For Win32 window management systems (Windows)''|| ||SDL_version||'''version'''||^the version of SDL in use^|| |
||||||''For Windows''|| ||SDL_version||'''version'''||the version field you fill in before you call [[SDL_GetWindowWMInfo]]()|| |
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| ||SDL_version||'''version'''||^the version of SDL in use^|| ||SDL_SYSWM_TYPE||'''subsystem'''||^the window manager type; see [[#Remarks|Remarks]] for details|| ||union ???||'''info'''||^a union of window manager information^ ???|| ||struct ???||'''info.x11'''||^the struct containing window manager info^ ???|| ||Display||'''info.x11.*display'''||the X11 display|| ||Window||'''info.x11.window'''||the X11 display window|| |
||SDL_version||'''version'''||the version field you fill in before you call [[SDL_GetWindowWMInfo]]()|| ||SDL_SYSWM_TYPE||'''subsystem'''||the windowing system type; see [[#Remarks|Remarks]] for details|| ||Display||'''info.x11.display'''||the X11 display|| ||Window||'''info.x11.window'''||the X11 window|| |
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| For Win32 window management systems (Windows): <<BR>>*<<BR>> |
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| typedef struct { SDL_version version; HWND window; /* The Win32 display window */ } SDL_SysWMinfo; |
You can add your code example here |
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| <<Color2(green,Removed `HGLRC hglrc; /* The OpenGL context if any */` from old wiki example.)>><<BR>> * For X11 window management systems (Unix): <<BR>>*<<BR>> <<Color2(green,Should some of this example be changed/removed for 1.3 purposes?)>><<BR>> {{{#!highlight cpp typedef enum { SDL_SYSWM_X11 } SDL_SYSWM_TYPE; typedef struct { SDL_version version; SDL_SYSWM_TYPE subsystem; union { struct { Display *display; /* The X11 display */ Window window; /* The X11 display window */ /* These locking functions should be called around any X11 functions using the display variable. They lock the event thread, so should not be called around event functions or from event filters. */ void (*lock_func)(void); void (*unlock_func)(void); /* Introduced in SDL 1.0.2 */ Window fswindow; /* The X11 fullscreen window */ Window wmwindow; /* The X11 managed input window */ /* Introduced in SDL 1.2.12 */ Display *gfxdisplay; /* The X11 display to which rendering is done */ } x11; } info; } SDL_SysWMinfo; }}}<<BR>> * |
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| '''SDL_SYSWM_TYPE''' currently has only 1 value: `SDL_SYSWM_X11` | ''For X11 window management systems (Unix)'' |
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| When this structure is returned, it holds information about which low level system it is using, and will be one of SDL_SYSWM_TYPE. | This structure is filled in by [[SDL_GetWindowWMInfo]](). |
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| *This structure is filled in by [[SDL_GetWMInfo]].* <<Color2(green,Was this function replaced by SDL_!GetWindowWMInfo? Does the general idea of this remark still apply in 1.3?)>> | When [[SDL_GetWindowWMInfo]]() returns the structure holds information specific to the low level windowing system being used, which is one of SDL_SYSWM_TYPE. ||SDL_SYSWM_X11||the X11 windowing system|| |
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| [[CategoryStruct]] | [[CategoryStruct]], [[CategorySWM]] |
SDL_SysWMinfo
A structure that contains system-dependent information about a window.
Data Fields
For Windows |
||
SDL_version |
version |
the version field you fill in before you call SDL_GetWindowWMInfo() |
HWND |
window |
the Win32 display window |
For X11 window management systems (Unix) |
||
SDL_version |
version |
the version field you fill in before you call SDL_GetWindowWMInfo() |
SDL_SYSWM_TYPE |
subsystem |
the windowing system type; see Remarks for details |
Display |
info.x11.display |
the X11 display |
Window |
info.x11.window |
the X11 window |
Code Examples
You can add your code example here
Remarks
For X11 window management systems (Unix)
This structure is filled in by SDL_GetWindowWMInfo().
When SDL_GetWindowWMInfo() returns the structure holds information specific to the low level windowing system being used, which is one of SDL_SYSWM_TYPE.
SDL_SYSWM_X11 |
the X11 windowing system |
