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Revision 1 as of 2009-12-10 03:21:02

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SDL_TextureModulate

The texture channel modulation used in SDL_RenderCopy().

Values

SDL_TEXTUREMODULATE_NONE = 0x00000000

no modulation

SDL_TEXTUREMODULATE_COLOR = 0x00000001

srcC = srcC * color

SDL_TEXTUREMODULATE_ALPHA = 0x00000002

srcA = srcA * alpha

Code Examples

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Remarks

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CategoryEnum

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