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Revision 1 as of 2009-11-17 18:38:17
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Revision 4 as of 2009-11-19 06:18:02
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Use this function to unlock the callback function. Use this function to unlock the audio callback function.
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The lock manipulated by these functions protects the callback function. During a [[SDL_LockAudio]]()/[[SDL_UnlockAudio]]() pair, you can be guaranteed that the callback function is not running. The lock manipulated by these functions protects the callback function. During a [[SDL_LockAudio]]()/[[SDL_UnlockAudio]]() pair, you can be guaranteed that the callback function for the default audio device is not running.
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 .[[SDL_LockAudio]]
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 .[[SDL_UnlockAudio]]

SDL_UnlockAudio

Use this function to unlock the audio callback function.

Syntax

void SDL_UnlockAudio(void)

Code Examples

You can add your code example here

Remarks

Unlocks a previous SDL_LockAudio() call.

The lock manipulated by these functions protects the callback function. During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that the callback function for the default audio device is not running.

Do not call these from the callback function or you will cause deadlock.

None: SDL_UnlockAudio (last edited 2015-01-09 23:02:23 by PhilippWiesemann)

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