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Revision 4 as of 2009-11-19 06:18:02
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Editor: SheenaSmith
Comment: content added
Revision 6 as of 2013-07-14 07:07:59
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Editor: RainerDeyke
Comment: Added explanation of the relationship between SDL_LockAudio and SDL_LockAudioDevice.
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The lock manipulated by these functions protects the callback function. During a [[SDL_LockAudio]]()/[[SDL_UnlockAudio]]() pair, you can be guaranteed that the callback function for the default audio device is not running. The lock manipulated by these functions protects the callback function. During a [[SDL_LockAudio]]()/[[SDL_UnlockAudio]]() pair, you can be guaranteed that the callback function for the default audio device is not running. Use [[SDL_LockAudioDevice]]()/[[SDL_UnlockAudioDevice]]() if you need to lock a different audio device. [[SDL_UnlockAudio]]() is equivalent to [[SDL_UnlockAudioDevice]](1).
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----
[[CategoryAPI]], [[CategoryAudio]]

SDL_UnlockAudio

Use this function to unlock the audio callback function.

Syntax

void SDL_UnlockAudio(void)

Code Examples

You can add your code example here

Remarks

Unlocks a previous SDL_LockAudio() call.

The lock manipulated by these functions protects the callback function. During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that the callback function for the default audio device is not running. Use SDL_LockAudioDevice()/SDL_UnlockAudioDevice() if you need to lock a different audio device. SDL_UnlockAudio() is equivalent to SDL_UnlockAudioDevice(1).

Do not call these from the callback function or you will cause deadlock.


CategoryAPI, CategoryAudio

None: SDL_UnlockAudio (last edited 2015-01-09 23:02:23 by PhilippWiesemann)

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