#pragma section-numbers off #pragma disable-camelcase = SDL_UnlockAudio = This function is a legacy means of unlocking the audio device. New programs might want to use [[SDL_UnlockAudioDevice]]() instead. <> == Syntax == {{{#!highlight cpp void SDL_UnlockAudio(void) }}} == Code Examples == {{{#!highlight cpp void MyAudioCallback(void *userdata, Uint8* stream, int len) { printf("The audio callback is running!\n"); SDL_memset(stream, 0, len); // just silence. printf("The audio callback is done!\n"); } // don't lock for 2 seconds at a time in real life, please. SDL_Delay(2000); // callback runs for 2 seconds. SDL_LockAudio(); printf("The audio callback can't be running right now!\n"); SDL_Delay(2000); // callback doesn't run for 2 seconds. printf("Ok, unlocking!\n"); SDL_UnlockAudio(); SDL_Delay(2000); // callback runs for 2 seconds. }}} == Remarks == This function is equivalent to calling {{{#!highlight cpp SDL_UnlockAudioDevice(1); }}} and is only useful if you used the legacy [[SDL_OpenAudio]]() function. == Related Functions == .[[SDL_LockAudio]] .[[SDL_UnlockAudioDevice]] ---- [[CategoryAPI]], [[CategoryAudio]]