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The lock manipulated by these functions protects the callback function. During a [[SDL_LockAudioDevice]]()/SDL_UnlockAudioDevice() pair, you can be guaranteed that the callback function for that device is not running. The lock manipulated by these functions protects the callback function. During a [[SDL_LockAudioDevice]]()/[[SDL_UnlockAudioDevice]]() pair, you can be guaranteed that the callback function for that device is not running.

SDL_UnlockAudioDevice

Use this function to unlock the audio callback function for a specified device.

Syntax

void SDL_UnlockAudioDevice(SDL_AudioDeviceID dev)

Function Parameters

dev

the ID of the device to be unlocked

Code Examples

You can add your code example here

Remarks

Unlocks a previous SDL_LockAudioDevice() call.

The lock manipulated by these functions protects the callback function. During a SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed that the callback function for that device is not running.

Do not call these from the callback function or you will cause deadlock.

None: SDL_UnlockAudioDevice (last edited 2015-01-09 23:02:41 by PhilippWiesemann)

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