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Differences between revisions 6 and 7
Revision 6 as of 2013-08-08 00:19:13
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Editor: RyanGordon
Comment: Rewritten
Revision 7 as of 2013-08-08 00:19:52
Size: 1284
Editor: RyanGordon
Comment: typo
Deletions are marked like this. Additions are marked like this.
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Unlocks a previous [[SDL_LockAudioDevice]]() call. Please see [[SDL_LockAudioDevice#Remarks|that function's Remarks]] for more details. Unlocks a previous [[SDL_LockAudioDevice]]() call. Please see [[SDL_LockAudioDevice#Remarks|that function's remarks]] for more details.

SDL_UnlockAudioDevice

Use this function to unlock the audio callback function for a specified device.

Syntax

void SDL_UnlockAudioDevice(SDL_AudioDeviceID dev)

Function Parameters

dev

the ID of the device to be unlocked

Code Examples

void myAudioCallback(void *userdata, Uint8* stream, int len)
{
    printf("The audio callback is running!\n");
    SDL_memset(stream, 0, len);  // just silence.
    printf("The audio callback is done!\n");
}

// don't lock for 2 seconds at a time in real life, please.
extern SDL_AudioDeviceID devid;
SDL_Delay(2000);  // callback runs for 2 seconds.
SDL_LockAudioDevice(devid);
printf("The audio callback can't be running right now!\n");
SDL_Delay(2000);  // callback doesn't run for 2 seconds.
printf("Ok, unlocking!\n");
SDL_UnlockAudioDevice(devid);
SDL_Delay(2000);  // callback runs for 2 seconds.

Remarks

Unlocks a previous SDL_LockAudioDevice() call. Please see that function's remarks for more details.


CategoryAPI, CategoryAudio

None: SDL_UnlockAudioDevice (last edited 2015-01-09 23:02:41 by PhilippWiesemann)

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