#pragma section-numbers off #pragma disable-camelcase = SDL_VideoInit = Use this function to initialize the video subsystem, optionally specifying a video driver. <> == Syntax == {{{#!highlight cpp int SDL_VideoInit(const char* driver_name) }}} == Function Parameters == ||'''driver_name'''||the name of a video driver to initialize, or NULL for the default driver|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp #include "SDL.h" #include /* for printf() */ #include /* for atexit() */ SDL_bool videoinit = SDL_FALSE; void OnQuit(void) { if (videoinit) { SDL_VideoQuit(); } SDL_Quit(); } int main(int argc, char** argv) { if (SDL_Init(0) != 0) { printf("Error initializing SDL: %s\n", SDL_GetError()); return 1; } atexit(OnQuit); if (SDL_VideoInit(NULL) != 0) { printf("Error initializing SDL video: %s\n", SDL_GetError()); return 2; } videoinit = SDL_TRUE; /* ... */ return 0; } }}} == Remarks == This function initializes the video subsystem, setting up a connection to the window manager, etc, and determines the available display modes and pixel formats, but does not initialize a window or graphics mode. If you use this function and you haven't used the SDL_INIT_VIDEO flag with either [[SDL_Init]]() or [[SDL_InitSubSystem]](), you should call [[SDL_VideoQuit]]() before calling [[SDL_Quit]](). It is safe to call this function multiple times. [[SDL_VideoInit]]() will call [[SDL_VideoQuit]]() itself if the video subsystem has already been initialized. You can use [[SDL_GetNumVideoDrivers]]() and [[SDL_GetVideoDriver]]() to find a specific '''driver_name'''. == Related Functions == .[[SDL_GetNumVideoDrivers]] .[[SDL_GetVideoDriver]] .[[SDL_InitSubSystem]] .[[SDL_VideoQuit]] ---- [[CategoryAPI]], [[CategoryVideo]]