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Use this function to set the animation callback on Apple iOS.


int SDL_iPhoneSetAnimationCallback(SDL_Window*   window,
                                   int           interval,
                                   void (*callback)(void*),
                                   void*         callbackParam)

Function Parameters


the window for which the animation callback should be set


the number of frames after which callback will be called


the function to call for every frame; see Remarks for details


a pointer that is passed to callback

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


The function prototype for callback is:

void callback(void* callbackParam)
where its parameter is:

||callbackParam||what was passed as callbackParam to SDL_iPhoneSetAnimationCallback()||

This function is only available on Apple iOS.

For more information see:

This functions is also accessible using the macro SDL_iOSSetAnimationCallback() since SDL 2.0.4.


This function is available since SDL 2.0.0.


CategoryAPI, CategorySystem, CategoryDraft

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