SDL Wiki
(This function is part of SDL_mixer, a separate library from SDL.)

Mix_ChannelFinished

Set a callback that runs when a channel has finished playing.

Syntax

void Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel));

Function Parameters

channel_finished the callback function to become the new notification mechanism.

Remarks

The callback may be called from the mixer's audio callback or it could be called as a result of Mix_HaltChannel(), etc.

The callback has a single parameter, channel, which says what mixer channel has just stopped.

Do not call SDL_LockAudio() from this callback; you will either be inside the audio callback, or SDL_mixer will explicitly lock the audio before calling your callback.

A NULL pointer will disable the callback.

Version

This function is available since SDL_mixer 2.0.0.


CategoryAPI


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