Fade in a channel over "ms" milliseconds at position
int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
channel |
channel |
chunk |
chunk |
loops |
loops |
ms |
milliseconds |
ticks |
ticks |
Returns 0 if successful, -1 on error
This function is available since SDL_mixer 2.0.0.