###### (This function is part of SDL_mixer, a separate library from SDL.) # Mix_FadeOutMusic Halt the music stream after fading it out for a specified time. ## Syntax ```c int Mix_FadeOutMusic(int ms); ``` ## Function Parameters | | | | ---------- | ---------------------------------------------------------- | | **ms** | number of milliseconds to fade before halting the channel. | ## Return Value Returns non-zero if music was scheduled to fade, zero otherwise. If no music is currently playing, this returns zero. ## Remarks This will begin the music fading from its current volume to silence over `ms` milliseconds. After that time, the music is halted. Any halted music will call any callback specified by [Mix_HookMusicFinished](Mix_HookMusicFinished)() once the halt occurs. Fading music will change it's volume progressively, as if [Mix_VolumeMusic](Mix_VolumeMusic)() was called on it (which is to say: you probably shouldn't call [Mix_VolumeMusic](Mix_VolumeMusic)() on a fading channel). Note that this function does not block for the number of milliseconds requested; it just schedules the music to fade and notes the time for the mixer to manage later, and returns immediately. ## Version This function is available since SDL_mixer 2.0.0. ---- [CategoryAPI](CategoryAPI)