SDL Wiki
(This function is part of SDL_mixer, a separate library from SDL.)

Mix_PlayChannelTimed

Play an audio chunk on a specific channel for a maximum time.

Syntax

int Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);

Function Parameters

channel

the channel on which to play the new chunk.

chunk

the new chunk to play.

loop

the number of times the chunk should loop, -1 to loop (not actually) infinitely.

ticks

the maximum number of milliseconds of this chunk to mix for playback.

Return Value

Returns which channel was used to play the sound, or -1 if sound could not be played.

Remarks

If the specified channel is -1, play on the first free channel (and return -1 without playing anything new if no free channel was available).

If a specific channel was requested, and there is a chunk already playing there, that chunk will be halted and the new chunk will take its place.

If loops is greater than zero, loop the sound that many times. If loops is -1, loop "infinitely" (~65000 times).

ticks specifies the maximum number of milliseconds to play this chunk before halting it. If you want the chunk to play until all data has been mixed, specify -1.

Note that this function does not block for the number of ticks requested; it just schedules the chunk to play and notes the maximum for the mixer to manage later, and returns immediately.

Version

This function is available since SDL_mixer 2.0.0.


CategoryAPI


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