====== (This function is part of SDL_mixer, a separate library from SDL.) ====== = Mix_Quit = Deinitialize SDL_mixer. == Syntax == void Mix_Quit(void); == Remarks == This should be the last function you call in SDL_mixer, after freeing all other resources and closing all audio devices. This will unload any shared libraries it is using for various codecs. After this call, a call to [[Mix_Init]](0) will return 0 (no codecs loaded). You can safely call [[Mix_Init]]() to reload various codec support after this call. Unlike other SDL satellite libraries, calls to [[Mix_Init]] do not stack; a single call to [[Mix_Quit]]() will deinitialize everything and does not have to be paired with a matching [[Mix_Init]] call. For that reason, it's considered best practices to have a single [[Mix_Init]] and [[Mix_Quit]] call in your program. While this isn't required, be aware of the risks of deviating from that behavior. == Version == This function is available since SDL_mixer 2.0.0. == Related Functions == :[[Mix_Init]] ---- [[CategoryAPI]]