====== (This function is part of SDL_mixer, a separate library from SDL.) ====== = Mix_VolumeChunk = Set the volume for a specific chunk. == Syntax == int Mix_VolumeChunk(Mix_Chunk *chunk, int volume); == Function Parameters == {| |'''channel''' |the channel on set/query the volume on, or -1 for all channels. |- |'''volume''' |the new volume, between 0 and [[MIX_MAX_VOLUME]], or -1 to query. |} == Return Value == Returns the previous volume. If the specified volume is -1, this returns the current volume. If chunk is NULL, this returns -1. == Remarks == In addition to channels having a volume setting, individual chunks also maintain a seperate volume. Both values are considered when mixing, so both affect the final attenuation of the sound. This lets an app adjust the volume for all instances of a sound in addition to specific instances of that sound. The volume must be between 0 (silence) and [[MIX_MAX_VOLUME]] (full volume). Note that [[MIX_MAX_VOLUME]] is 128. Values greater than [[MIX_MAX_VOLUME]] are clamped to [[MIX_MAX_VOLUME]]. Specifying a negative volume will not change the current volume; as such, this can be used to query the current volume without making changes, as this function returns the previous (in this case, still-current) value. The default volume for a chunk is [[MIX_MAX_VOLUME]] (no attenuation). == Version == This function is available since SDL_mixer 2.0.0. ---- [[CategoryAPI]]