###### (This function is part of SDL_mixer, a separate library from SDL.) # Mix_VolumeMusic Set the volume for the music channel. ## Syntax ```c int Mix_VolumeMusic(int volume); ``` ## Function Parameters | | | | -------------- | ------------------------------------------------------------------------------- | | **volume** | the new volume, between 0 and [MIX_MAX_VOLUME](MIX_MAX_VOLUME), or -1 to query. | ## Return Value Returns the previous volume. If the specified volume is -1, this returns the current volume. ## Remarks The volume must be between 0 (silence) and [MIX_MAX_VOLUME](MIX_MAX_VOLUME) (full volume). Note that [MIX_MAX_VOLUME](MIX_MAX_VOLUME) is 128. Values greater than [MIX_MAX_VOLUME](MIX_MAX_VOLUME) are clamped to [MIX_MAX_VOLUME](MIX_MAX_VOLUME). Specifying a negative volume will not change the current volume; as such, this can be used to query the current volume without making changes, as this function returns the previous (in this case, still-current) value. The default volume for music is [MIX_MAX_VOLUME](MIX_MAX_VOLUME) (no attenuation). ## Version This function is available since SDL_mixer 2.0.0. ---- [CategoryAPI](CategoryAPI)