###### (This function is part of SDL_net, a separate library from SDL.) # SDLNet_AddSocket Add a socket to a socket set, to be checked for available data. ## Syntax ```c int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock); ``` ## Function Parameters | | | | ------------ | -------------------------------------- | | **set** | the socket set to add a new socket to. | | **sock** | the socket to add to the set. | ## Return Value Returns the total number of sockets contained in the set (including this new one), or -1 if the set is already full. ## Remarks Generally you don't want to call this generic function, but rather the specific, inline function that wraps it: [SDLNet_TCP_AddSocket](SDLNet_TCP_AddSocket)() or [SDLNet_UDP_AddSocket](SDLNet_UDP_AddSocket)(). This function will fail if you add a socket to the set when the set already has its maximum number of sockets added, but otherwise it will always succeed. If `sock` is NULL, nothing is added to the set; this lets you query the number of sockets currently contained in the set. ## Version This function is available since SDL_net 2.0.0. ## Related Functions * [SDLNet_TCP_AddSocket](SDLNet_TCP_AddSocket) * [SDLNet_UDP_AddSocket](SDLNet_UDP_AddSocket) * [SDLNet_DelSocket](SDLNet_DelSocket) * [SDLNet_TCP_DelSocket](SDLNet_TCP_DelSocket) * [SDLNet_UDP_DelSocket](SDLNet_UDP_DelSocket) * [SDLNet_CheckSockets](SDLNet_CheckSockets) ---- [CategoryAPI](CategoryAPI)