SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderText_Blended

Render Latin1 text at high quality to a new ARGB surface.

Syntax

SDL_Surface * TTF_RenderText_Blended(TTF_Font *font,
                const char *text, SDL_Color fg);

Function Parameters

font

the font to render with.

text

text to render, in Latin1 encoding.

fg

the foreground color for the text.

Return Value

Returns a new 32-bit, ARGB surface, or NULL if there was an error.

Remarks

This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderText_Blended_Wrapped() instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You almost certainly want TTF_RenderUTF8_Blended() unless you're sure you have a 1-byte Latin1 encoding. US ASCII characters will work with either function, but most other Unicode characters packed into a const char * will need UTF-8.

You can render at other quality levels with TTF_RenderText_Solid, TTF_RenderText_Blended, and TTF_RenderText_LCD.

Version

This function is available since SDL_ttf 2.0.0.

TTF_RenderUTF8_Shaded
TTF_RenderUNICODE_Shaded

CategoryAPI


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