====== (This function is part of SDL_ttf, a separate library from SDL.) ====== = TTF_RenderText_Blended = Render Latin1 text at high quality to a new ARGB surface. == Syntax == SDL_Surface * TTF_RenderText_Blended(TTF_Font *font, const char *text, SDL_Color fg); == Function Parameters == {| |'''font''' |the font to render with. |- |'''text''' |text to render, in Latin1 encoding. |- |'''fg''' |the foreground color for the text. |} == Return Value == Returns a new 32-bit, ARGB surface, or NULL if there was an error. == Remarks == This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error. This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use [[TTF_RenderText_Blended_Wrapped]]() instead if you need to wrap the output to multiple lines. This will not wrap on newline characters. You almost certainly want [[TTF_RenderUTF8_Blended]]() unless you're sure you have a 1-byte Latin1 encoding. US ASCII characters will work with either function, but most other Unicode characters packed into a const char * will need UTF-8. You can render at other quality levels with [[TTF_RenderText_Solid]], [[TTF_RenderText_Blended]], and [[TTF_RenderText_LCD]]. == Version == This function is available since SDL_ttf 2.0.12. == Related Functions == :[[TTF_RenderUTF8_Shaded]] :[[TTF_RenderUNICODE_Shaded]] ---- [[CategoryAPI]]