###### (This function is part of SDL_ttf, a separate library from SDL.) # TTF_RenderUNICODE_Shaded Render UCS-2 text at high quality to a new 8-bit surface. ## Syntax ```c SDL_Surface * TTF_RenderUNICODE_Shaded(TTF_Font *font, const Uint16 *text, SDL_Color fg, SDL_Color bg); ``` ## Function Parameters | | | | ------------ | ---------------------------------- | | **font** | the font to render with. | | **text** | text to render, in UCS-2 encoding. | | **fg** | the foreground color for the text. | ## Return Value Returns a new 8-bit, palettized surface, or NULL if there was an error. ## Remarks This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error. This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use [TTF_RenderUNICODE_Shaded_Wrapped](TTF_RenderUNICODE_Shaded_Wrapped)() instead if you need to wrap the output to multiple lines. This will not wrap on newline characters. Please note that this function is named "Unicode" but currently expects UCS-2 encoding (16 bits per codepoint). This does not give you access to large Unicode values, such as emoji glyphs. These codepoints are accessible through the UTF-8 version of this function. You can render at other quality levels with [TTF_RenderUNICODE_Solid](TTF_RenderUNICODE_Solid), [TTF_RenderUNICODE_Blended](TTF_RenderUNICODE_Blended), and [TTF_RenderUNICODE_LCD](TTF_RenderUNICODE_LCD). ## Version This function is available since SDL_ttf 2.0.12. ## Related Functions * [TTF_RenderUTF8_Shaded](TTF_RenderUTF8_Shaded) ---- [CategoryAPI](CategoryAPI)