SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderUNICODE_Solid

Render UCS-2 text at fast quality to a new 8-bit surface.

Syntax

SDL_Surface * TTF_RenderUNICODE_Solid(TTF_Font *font,
                const Uint16 *text, SDL_Color fg);

Function Parameters

font the font to render with.
text text to render, in UCS-2 encoding.
fg the foreground color for the text.

Return Value

Returns a new 8-bit, palettized surface, or NULL if there was an error.

Remarks

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderUNICODE_Solid_Wrapped() instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

Please note that this function is named "Unicode" but currently expects UCS-2 encoding (16 bits per codepoint). This does not give you access to large Unicode values, such as emoji glyphs. These codepoints are accessible through the UTF-8 version of this function.

You can render at other quality levels with TTF_RenderUNICODE_Shaded, TTF_RenderUNICODE_Blended, and TTF_RenderUNICODE_LCD.

Version

This function is available since SDL_ttf 2.0.12.


CategoryAPI


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