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[DIFF] 00:01 [INFO] ColaEuphoria
[DIFF] 21:33 [INFO] urkle use adaptive vsync instead of late swap tearing (as it's more commonly called adaptive vsync these days)
[DIFF] 21:55 [INFO] ChrisBush Mention that SDL_GLContext is typedef'd to void*
[DIFF] 07:34 [INFO] RainerDeyke SDL_HapticLeftRight does not contain most of the shared fields of other haptic effects.
[DIFF] 13:41 [INFO] DanielG buttons has length numbuttons ("size of" sounds like sizeof() which might be confusing)
[DIFF] 03:11 [INFO] DanielG Example: code should at least check if it's actually a mousewheel event; mention left/right scrolling as well
[DIFF] 15:49 [INFO] RyanGordon Fixed typo.
[DIFF] 01:28 [INFO] DanielG fix link to SDL_SetWindowDisplay Mode


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