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This page links to the following pages: SDL_ReportAssertion, SDL_Error, SDL_IsGameController, SDL_GameControllerNameForIndex, SDL_GameControllerOpen, SDL_GameControllerName, SDL_GameControllerGetAttached, SDL_GameControllerGetJoystick, SDL_GameControllerEventState, SDL_GameControllerGetAxisFromString, SDL_GameControllerGetButtonFromString, SDL_GameControllerGetButton, SDL_GameControllerClose, SDL_GameControllerMapping, SDL_GameControllerMappingForGUID, SDL_GameControllerGetAxis, SDL_GameControllerGetBindForAxis, SDL_GameControllerGetBindForButton, SDL_GameControllerGetStringForAxis, SDL_GameControllerGetStringForButton, SDL_GameControllerUpdate, SDL_RecordGesture, SDL_SaveAllDollarTemplates, SDL_SaveDollarTemplate, SDL_LoadDollarTemplates, SDL_AddHintCallback, SDL_DelHintCallback, SDL_RedetectInputDevices, SDL_GetNumInputDevices, SDL_GetInputDeviceName, SDL_IsDeviceDisconnected, SDL_JoystickNameForIndex, SDL_JoystickGetDeviceGUID, SDL_JoystickGetGUID, SDL_JoystickGetGUIDString, SDL_JoystickGetGUIDFromString, SDL_JoystickGetAttached, SDL_JoystickInstanceID, SDL_IsTextInputActive, SDL_HasScreenKeyboardSupport, SDL_IsScreenKeyboardShown, SDL_RegisterApp, SDL_UnregisterApp, SDL_ShowMessageBox, SDL_ShowSimpleMessageBox, SDL_CreateSystemCursor, SDL_GetDefaultCursor, SDL_TryLockMutex, SDL_CreateWindowAndRenderer, SDL_RenderTargetSupported, SDL_GetRendererOutputSize, SDL_GetRenderTarget, SDL_RenderSetLogicalSize, SDL_RenderGetLogicalSize, SDL_RenderSetScale, SDL_RenderGetScale, SDL_ReadU8, SDL_WriteU8, SDL_CreateShapedWindow, SDL_IsShapedWindow, SDL_SetWindowShape, SDL_GetShapedWindowMode, SDL_iPhoneSetAnimationCallback, SDL_iPhoneSetEventPump, SDL_AndroidGetJNIEnv, SDL_AndroidGetActivity, SDL_AndroidGetInternalStoragePath, SDL_AndroidGetExternalStorageState, SDL_AndroidGetExternalStoragePath, SDL_Direct3D9GetAdapterIndex, SDL_RenderGetD3D9Device, SDL_TLSCreate, SDL_TLSGet, SDL_TLSSet, SDL_GetNumTouchDevices, SDL_GetNumTouchFingers, SDL_GetTouchDevice, SDL_GetTouchFinger, SDL_GetDisplayName, SDL_GL_GetCurrentContext, SDL_GL_GetCurrentWindow, SDL_GetWindowDisplayIndex, SDL_SetWindowMinimumSize, SDL_GetWindowMinimumSize, SDL_SetWindowMaximumSize, SDL_GetWindowMaximumSize, SDL_SetWindowBordered, SDL_abs, SDL_acos, SDL_asin, SDL_atan, SDL_atan2, SDL_atof, SDL_atoi, SDL_calloc, SDL_ceil, SDL_copysign, SDL_cos, SDL_cosf, SDL_fabs, SDL_floor, SDL_free, SDL_getenv, SDL_iconv, SDL_iconv_close, SDL_iconv_open, SDL_iconv_string, SDL_isdigit, SDL_isspace, SDL_itoa, SDL_lltoa, SDL_log, SDL_ltoa, SDL_malloc, SDL_memcmp, SDL_memcpy, SDL_memcpy4, SDL_memmove, SDL_memset, SDL_memset4, SDL_pow, SDL_qsort, SDL_realloc, SDL_scalbn, SDL_setenv, SDL_sin, SDL_sinf, SDL_snprintf, SDL_sqrt, SDL_sscanf, SDL_strcasecmp, SDL_strchr, SDL_strcmp, SDL_strdup, SDL_strlcat, SDL_strlcpy, SDL_strlen, SDL_strlwr, SDL_strncasecmp, SDL_strncmp, SDL_strrchr, SDL_strrev, SDL_strstr, SDL_strtod, SDL_strtol, SDL_strtoll, SDL_strtoul, SDL_strtoull, SDL_strupr, SDL_tolower, SDL_toupper, SDL_uitoa, SDL_ulltoa, SDL_ultoa, SDL_utf8strlcpy, SDL_vsnprintf, SDL_wcslcat, SDL_wcslcpy, SDL_wcslen, SDLTest_Assert, SDLTest_AssertCheck, SDLTest_AssertPass, SDLTest_AssertSummaryToTestResult, SDLTest_CommonArg, SDLTest_CommonCreateState, SDLTest_CommonEvent, SDLTest_CommonInit, SDLTest_CommonQuit, SDLTest_CommonUsage, SDLTest_CompareSurfaces, SDLTest_crc32Calc, SDLTest_Crc32CalcBuffer, SDLTest_Crc32CalcEnd, SDLTest_Crc32CalcStart, SDLTest_Crc32Done, SDLTest_Crc32Init, SDLTest_DrawString, SDLTest_FuzzerInit, SDLTest_GetFuzzerInvocationCount, SDLTest_ImageBlit, SDLTest_ImageBlitAlpha, SDLTest_ImageBlitBlend, SDLTest_ImageBlitBlendAdd, SDLTest_ImageBlitBlendAll, SDLTest_ImageBlitBlendMod, SDLTest_ImageBlitBlendNone, SDLTest_ImageBlitColor, SDLTest_ImageFace, SDLTest_ImagePrimitives, SDLTest_ImagePrimitivesBlend, SDLTest_Log, SDLTest_LogAssertSummary, SDLTest_LogError, SDLTest_Md5Final, SDLTest_Md5Init, SDLTest_Md5Update, SDLTest_Random, SDLTest_RandomAsciiString, SDLTest_RandomAsciiStringOfSize, SDLTest_RandomAsciiStringWithMaximumLength, SDLTest_RandomDouble, SDLTest_RandomFloat, SDLTest_RandomInit, SDLTest_RandomInitTime, SDLTest_RandomIntegerInRange, SDLTest_RandomSint16, SDLTest_RandomSint16BoundaryValue, SDLTest_RandomSint32, SDLTest_RandomSint32BoundaryValue, SDLTest_RandomSint64, SDLTest_RandomSint64BoundaryValue, SDLTest_RandomSint8, SDLTest_RandomSint8BoundaryValue, SDLTest_RandomUint16, SDLTest_RandomUint16BoundaryValue, SDLTest_RandomUint32, SDLTest_RandomUint32BoundaryValue, SDLTest_RandomUint64, SDLTest_RandomUint64BoundaryValue, SDLTest_RandomUint8, SDLTest_RandomUint8BoundaryValue, SDLTest_RandomUnitDouble, SDLTest_RandomUnitFloat, SDLTest_ResetAssertSummary, SDLTest_RunSuites, SDL_eventaction, SDL_GameControllerBindType, SDL_SystemCursor, WindowShapeMode, SDL_GameControllerAxis, SDL_GameControllerButton, SDL_MessageBoxButtonFlags, SDL_MessageBoxColorType, SDL_MessageBoxFlags, SDL_JoyDeviceEvent, SDL_ControllerAxisEvent, SDL_ControllerButtonEvent, SDL_ControllerDeviceEvent, SDL_GameControllerButtonBind, SDL_HapticLeftRight, SDL_JoystickGUID, SDL_MessageBoxButtonData, SDL_MessageBoxColor, SDL_MessageBoxColorScheme, SDL_MessageBoxData, SDL_WindowShapeMode, SDL_Finger, SDLTest_CommonState, SDLTest_Crc32Context, SDLTest_Md5Context, SDLTest_RandomContext, SDLTest_SurfaceImage_t, SDLTest_TestCaseReference, SDLTest_TestSuiteReference, SDL_WindowShapeParams, Test, SDL_DirtyTexture, SDL-gsoc2010_android, SDL-gsoc2010_gesture, SDL-gsoc2010_IME, SDL-gsoc2010_shaped_windows, SDL-gsoc2010_xrender.
