Results 1 - 8 of 8 results out of about 6838 pages. (3.68 seconds)
- Tutorials/TextInput . . . 28 matches
- ... or by selecting an input method in a GUI. ||<style="text-align: right">[[attachment:TextInput1.png|{{attachment:TextInput1.png|TextInput1|width="150"}}]] ||
||2 ||The user begins...
- Tutorials . . . 18 matches
- ...= SDL Tutorials =
There are a number of SDL tutorials available from different sources.
<<TableOfContents()>>
== Multi-Subject ==
* [[http://www.sdltutorials.com/|SDLTutorials...
- SDL_TextInputEvent . . . 11 matches
- ...
= SDL_TextInputEvent =
A structure that contains keyboard text input event information.
<<TableOfContents()>>
== Data Fields ==
||Uint32 ||'''type''' ||SDL_TEXTINPUT ||
||Uint3...
- SDL_StartTextInput . . . 10 matches
- ...
||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
= SDL_StartTextInput =
Use this function to start accepting Unicode text input events.
<<TableOfContents()>>
== Syntax ...
- SDL_StopTextInput . . . 6 matches
- ...
||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
= SDL_StopTextInput =
Use this function to stop receiving any text input events.
<<TableOfContents()>>
== Syntax ==
{{{...
- SDL_SetTextInputRect . . . 6 matches
- ...
||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
= SDL_SetTextInputRect =
Use this function to set the rectangle used to type Unicode text inputs.
<<TableOfContents()>>
...
- SDL_IsTextInputActive . . . 6 matches
- ....libsdl.org/moin.cgi/SGFunctions for details on editing this page*^*^*^*^*
= SDL_IsTextInputActive =
Use this function to check whether or not Unicode text input events are enab...
- SDL_TextEditingEvent . . . 5 matches
- ...NG is reported. You would access it through the event's `edit` field.
There is a [[Tutorials/TextInput|tutorial]].
== Related Enumerations ==
.[[SDL_EventType]]
== Related St...
