This is the SDL3 wiki. SDL2 is over here!
SDL3 has officially stabilized the API and ABI, and a preview release is available at the GitHub page. We will still be adding things to the API but not changing or removing anything, so it's safe to start porting your projects from SDL2.
Need some motivation? Here's a list of New Features that you can enjoy today in SDL3!
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL/Direct3D/Metal/Vulkan. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, macOS, Linux, iOS, and Android, and several other platforms.
SDL is written in C, works natively with C++, and has bindings available for several other languages, including C#, Python, and Rust.
SDL 3.0 (often shortened to "SDL3") is distributed under the zlib license. This license allows you to use SDL freely in any software.
This is the SDL wiki; SDL's main website is libsdl.org.
This wiki is your portal to documentation and other resources for SDL 3.0.
The official documentation for the API. Look here to find detailed information about the functions, structures, enumerations and macros.
We hope you find everything you are looking for and enjoy using SDL!
If anything is not addressed somewhere here, feel free to open an issue or submit a pull request.
Enjoy!