(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_EGL_GetCurrentEGLDisplay

Get the currently active EGL display.

Syntax

SDL_EGLDisplay SDL_EGL_GetCurrentEGLDisplay(void);

Return Value

Returns the currently active EGL display or NULL on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.


CategoryAPI