SDL Wiki


There are two basic ways of building SDL at the moment:

  1. The "UNIX" way: ./configure; make; make install

    If you have a GNUish system, then you might try this. Edit, take a look at the large section labelled:

    "Set up the configuration based on the host platform!"

    Add a section for your platform, and then re-run and build!

  2. Using an IDE:

    If you're using an IDE or other non-configure build system, you'll probably want to create a custom SDL_config.h for your platform. Edit SDL_config.h, add a section for your platform, and create a custom SDL_config_{platform}.h, based on SDL_config_minimal.h and

    Add the top level include directory to the header search path, and then add the following sources to the project:

    src/.c src/atomic/.c src/audio/.c src/cpuinfo/.c src/events/.c src/file/.c src/haptic/.c src/joystick/.c src/power/.c src/render/.c src/render/software/.c src/stdlib/.c src/thread/.c src/timer/.c src/video/.c src/audio/disk/.c src/audio/dummy/.c src/filesystem/dummy/.c src/video/dummy/.c src/haptic/dummy/.c src/joystick/dummy/.c src/main/dummy/.c src/thread/generic/.c src/timer/dummy/.c src/loadso/dummy/*.c

Once you have a working library without any drivers, you can go back to each of the major subsystems and start implementing drivers for your platform.

If you have any questions, don't hesitate to ask on the SDL mailing list:

Enjoy! Sam Lantinga (

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