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(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Initialize an SDL_AudioCVT structure for conversion.


int SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
                      SDL_AudioFormat src_format,
                      Uint8 src_channels,
                      int src_rate,
                      SDL_AudioFormat dst_format,
                      Uint8 dst_channels,
                      int dst_rate);

Function Parameters

cvt an SDL_AudioCVT structure filled in with audio conversion information
src_format the source format of the audio data; for more info see SDL_AudioFormat
src_channels the number of channels in the source
src_rate the frequency (sample-frames-per-second) of the source
dst_format the destination format of the audio data; for more info see SDL_AudioFormat
dst_channels the number of channels in the destination
dst_rate the frequency (sample-frames-per-second) of the destination

Return Value

Returns 1 if the audio filter is prepared, 0 if no conversion is needed, or a negative error code on failure; call SDL_GetError() for more information.


Before an SDL_AudioCVT structure can be used to convert audio data it must be initialized with source and destination information.

This function will zero out every field of the SDL_AudioCVT, so it must be called before the application fills in the final buffer information.

Once this function has returned successfully, and reported that a conversion is necessary, the application fills in the rest of the fields in SDL_AudioCVT, now that it knows how large a buffer it needs to allocate, and then can call SDL_ConvertAudio() to complete the conversion.


This function is available since SDL 2.0.0.


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