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(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

Draft

THIS PAGE IS A WORK IN PROGRESS ... Please make edits to this page to improve it!

SDL_ControllerButtonEvent

Game controller button event structure (event.cbutton.*)

Header File

Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`!

Syntax

typedef struct SDL_ControllerButtonEvent
{
    Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    SDL_JoystickID which; /**< The joystick instance id */
    Uint8 button;       /**< The controller button (SDL_GameControllerButton) */
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
    Uint8 padding1;
    Uint8 padding2;
} SDL_ControllerButtonEvent;

Data Fields

Uint32

type

SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP

Uint32

timestamp

the timestamp of the event

SDL_JoystickID

which

the joystick instance id

Uint8

button

the controller button (SDL_GameControllerButton)

Uint8

state

SDL_PRESSED or SDL_RELEASED

SDL_EventType
SDL_Event

CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents, CategoryDraft


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