SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Create a texture from an existing surface.

Header File

Defined in SDL_render.h, but apps should only #include "SDL.h"!


SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);

Function Parameters

renderer the rendering context
surface the SDL_Surface structure containing pixel data used to fill the texture

Return Value

Returns the created texture or NULL on failure; call SDL_GetError() for more information.


The surface is not modified or freed by this function.

The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.

The pixel format of the created texture may be different from the pixel format of the surface. Use SDL_QueryTexture() to query the pixel format of the texture.


This function is available since SDL 2.0.0.

See Also

CategoryAPI, CategoryAPIFunction

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