Create a texture from an existing surface.
SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
|renderer||the rendering context|
|surface||the SDL_Surface structure containing pixel data used to fill the texture|
Returns the created texture or NULL on failure; call SDL_GetError() for more information.
The surface is not modified or freed by this function.
The SDL_TextureAccess hint for the created texture is
The pixel format of the created texture may be different from the pixel format of the surface. Use SDL_QueryTexture() to query the pixel format of the texture.
This function is available since SDL 2.0.0.