SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Set up an OpenGL context for rendering into an OpenGL window.


int SDL_GL_MakeCurrent(SDL_Window * window,
                       SDL_GLContext context);

Function Parameters

window the window to associate with the context
context the OpenGL context to associate with the window

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


The context must have been created with a compatible window.


This function is available since SDL 2.0.0.


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