SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Get the SDL joystick layer binding for a controller button mapping.


extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
           SDL_GameControllerButton button);

Function Parameters

gamecontroller a game controller
button an button enum value (an SDL_GameControllerButton value)

Return Value

Returns a SDL_GameControllerButtonBind describing the bind. On failure (like the given Controller button doesn't exist on the device), its .bindType will be SDL_CONTROLLER_BINDTYPE_NONE.


This function is available since SDL 2.0.0.


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